From on‑set crew
to the final frame
Film and VFX professional with international experience across the US, China, New Zealand and Austrilia. Credits include Devs, The Mandalorian: Season 2, M3GAN 2.0, and Zombies 4, with roles spanning on-set crew to CG generalist at The Mill Shanghai. Experienced across feature films, commercials, and campaigns for global brands such as Apple, Tencent Games, and Shanghai Disney.
Credits
Film & TV
Commercials & Campaigns
Software & Skills
Houdini
Lighting / FX / Procedural
Solaris · USD
Look Dev / Pipeline
Maya
Hard-surface Modeling
Blender
Generalist
Nuke
Compositing
Unreal Engine
Cinematic Rendering
Lighting & Look Dev
- —Houdini lighting
- —USD pipeline in Solaris
- —V-Ray, Redshift & Arnold
- —MaterialX, VEX & Arnold material builders
Procedural & FX
- —Procedural modeling & shading
- —VEX scripting
- —Environments — terrain, water, scattering
- —Pyro, Vellum, RBD & fluid sims
Modeling & Texturing
- —Maya hard-surface modeling
- —ZBrush & Substance Painter
- —Marvelous Designer & SpeedTree
- —Gaea & Mari
Comp & Finishing
- —Nuke slapcomp & final comp
- —DaVinci Resolve
- —Unreal cinematic sequences
- —Basic Python scripting
Experience
Environment Modeler & Surfacing Artist
Cosmic Dino Studio — Brisbane, AUS · Sup: Mathias Lautour
Working directly with the Director and Head of Assets to model, texture, and surface high-quality 3D assets. Building detailed assets in Maya, Substance Painter, and ZBrush, and populating complex exterior environments and foliage with SpeedTree — delivering GPU-rendered environments under tight production deadlines.
Lighting TD
Fathom Pictures — Auckland, NZ · Sup: Rhys Dippie, Damon Duncan
Lit CG vehicles for night-street chase sequences in Houdini with V-Ray — projecting HDRIs onto lidar scans so reflections track naturally at speed, and rendering headlight and interactive-light passes for compositing. Also lit the “Nightwraith” creature to match plates.
Lighting TD
Blockhead Studios — Auckland, NZ · Sup: Jimmy McPhie
Short TVC contract in Houdini and Redshift for a Shanghai Disney Park spot. Lit and rendered the fairy petal and particle trails, simulated petal rain across multiple shots, and authored shaders for the CG map.
Environment TD
Cause and FX — Auckland, NZ · Sup: Sam Tack, Chris Lyne
Delivered procedural environments in Houdini, rendered with Karma in a full USD/Solaris pipeline. Built a procedural vineyard with vine growth, cliffside draping, and a burnt variant, plus a large-scale night orchard with animated procedural vine growth blocked out in Unreal for client approval.
3D Generalist
The Mill — Shanghai, CN · Sup: Simon Glass
Hired for Blender expertise, then self-taught Houdini on the job. Recreated a Buenos Aires street in Blender for OPPO × UCL — beauty pass in 1.5 weeks. Handled ship retopo, destruction FX and debris for the Earth: Revival trailer, and built lavender fields and floating-rose sequences for Downy.
CG Generalist
Red + Plus — Shanghai, CN
Part of a small in-house VFX team, involved across the entire production pipeline from early planning to final rendering — including on-set supervision to ensure smooth integration of VFX elements.
Production Assistant & Trainee
Base FX — Beijing, CN · Sup: Nicole Nonis, Yingxue Zhang
Coordinated communication across departments and translated feedback between English and Chinese while tracking shot progress. Completed a 10-month intensive CG asset-creation training program covering topology principles and production-ready modeling standards.
Camera P.A.
FX Networks — Santa Cruz, CA · Sup: Kristy Choo, Matthew Penry-Davey
On-set Camera Production Assistant and Office P.A. before and after principal photography — supporting the camera department during shoots and coordinating logistics and documentation in-office.
Education
Master of Design
Media Design School — New Zealand
Researching scalable studio models to improve pipeline efficiency and reduce job volatility, and designing systems to manage freelance teams more effectively.
Bachelor of Film & Digital Media
University of California, Santa Cruz — California
Transitioned from an Astrophysics B.S. to Film, training in photography, lighting, directing, editing, sound design, and screenwriting.
Memberships
Visual Effects Society
Member
Joined VES with recommendation letters from Rachel Copp and Steve Dorner.
VFX Professionals' Guild of New Zealand
Board Member
Supporting event planning across Auckland & Wellington, event photography, and managing community content and studio promotion on the guild's channels.